4 min read

Monday Memo

Be honest in your copy...stop trying to win literary awards with your copy...and how indirect, gamified purchasing systems work,
Monday Memo

A Byte of Knowledge

It can be tempting to stretch the truth in your copy.

To make your product sound better than it really is.

But here's the thing...

That kind of short-term thinking will come back to bite you.

You might trick a few people into buying. But those customers will figure out pretty quick that you lied to them.

And they'll never buy from you again. Worse, they'll tell everyone they know not to trust you.

You'll burn bridges left and right. Your reputation will be shot.

On the other hand, if you're always honest in your marketing...

If you don't over-exaggerate or mislead...

A few things happen.

First, you build trust with your audience. They know they can count on you to tell it to them straight.

Second, you create goodwill. People appreciate not being lied to. They appreciate dealing with someone who has integrity.

And third, you lay the foundation for long-term customer relationships.

Because the folks who buy from you once and have a good experience...

They'll buy from you again.

And that's where the real money is in this business.

Not in one-off sales, but in creating lifelong customers.


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Something to Ponder

When you're reading a piece of copy, what's going through your mind?

Are you marveling at the beautiful prose? Admiring the clever wordplay?

I sure hope not.

Cause if you are, that copy is failing. Miserably.

You see, great copy isn't about fancy writing.

It's about stirring up a visceral reaction.

Making the reader think "Damn, I need this now!" or "Dear lord, I'm in trouble if I don't act."

You're not here to impress literary critics. You're trying to drive action.

Stir up desire. Hit pain points hard.

So let's ask you this... Is your copy eliciting powerful emotions and desires that lead to action?

Or is it just pretty words on a page?

We Asked – AI Answered

Our Question: 

"How do indirect, gamified purchasing systems (like buying virtual tokens to select songs on a jukebox) work, and what is the rationale behind this model instead of direct payments?"

AI's Answer:

Here's how and why it works.

1. Behavioral Psychology Behind Tokens

  • Detaching Value Perception: When consumers buy tokens (or credits) first, they become one step removed from the real value of their money. This detachment causes people to feel like they aren’t spending “real” money. Studies on virtual currencies in online games show that when the link between actual currency and tokens is blurred, consumers tend to spend more freely.
  • The Sunk Cost Fallacy: After consumers purchase tokens, they are psychologically committed to using them. The initial investment (buying tokens) creates a "sunk cost" feeling, where the consumer wants to get value out of the tokens they already purchased.

    They are now motivated to use them, often leading to additional or repeat purchases to maximize the value of their tokens.

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2. Creating the 'Fun' of Purchasing

  • Gamification in Action: Token systems introduce an element of gamification—people feel like they’re playing a game, not just making a transaction. Gamification taps into consumers' natural desires for reward, competition, and achievement. These emotional triggers increase engagement and repeat behavior.
  • Variable Reward Systems: Many token-based systems are tied to variable rewards—sometimes you can get more tokens, or access special deals, by engaging more. This uncertainty taps into the same psychological principle used by slot machines: the random reinforcement schedule. It's highly addictive and encourages repeat spending because the consumer anticipates future rewards.

3. Operational Advantages

  • Simplified Transactions & Increased Upsells: Once customers purchase tokens, their future transactions are streamlined. There's no need to re-enter payment information, which reduces friction and makes upselling easier. With the money already committed, customers are likely to make faster, higher-value purchases.
    • Case Study: Apple’s App Store, which uses in-app purchases (often requiring the purchase of credits first), has shown that frictionless payments can increase the likelihood of impulse purchases by as much as 15%, especially when a one-click payment system is in place.
  • Increased Lifetime Customer Value (LCV): By encouraging users to buy tokens in bulk, businesses can lock in customer spending upfront. Even if the customer doesn’t use all of their tokens immediately, they’re more likely to return and spend again later, thus increasing overall LCV.

    Additionally, customers who have unused tokens are likely to buy more to top up their balance or finish using their remaining tokens.

 GOT 15 SECONDS?

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Thanks for reading the Monday Memo.

Until next time!

The AI Marketers